Source: xwingrev
Section: games
Priority: optional
Maintainer: Chris <dpkg@chris-nz.com>
Standards-Version: 4.5.0
Build-Depends: debhelper (>= 12),
	libraptorengine0-dev,
    libopenvr-dev,
	dh-exec
# FIXME upstream tarball grabbing machine not happy
# Home#page: https://www.raptor007.com/x-wing-revival/
Homepage: https://github.com/Raptor007/X-Wing-Revival
Vcs-Git: https://github.com/Raptor007/X-Wing-Revival.git
Vcs-Browser: https://github.com/Raptor007/X-Wing-Revival

Package: xwingrev
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends},
    xwingrev-data (= ${source:Version})  | xwingrev-data-free (= ${source:Version})
Description: space superiority fighter sim game, inspired by Star Wars
 X-Wing Revival is intended to provide a multiplayer experience similar
 to the X-Wing and TIE Fighter games, but it is not an exact clone.
 The ships are faster and less shielded,
 making combat a little closer to what you see in the movies.
 A few solid hits will take down an X-Wing!
 .
 The game was designed primarily for LAN play,
 where we have tested it with about 20 players in a game.
 But it can also be played solo against bots, or online --
 the host just needs to map TCP port 7000 on their router's NAT.
 .
 This package contains the architecture-dependent runtime files.

Package: xwingrev-server
Architecture: all
Depends: xwingrev, adduser
Description: space superiority fighter sim game, inspired by Star Wars
 X-Wing Revival is intended to provide a multiplayer experience similar
 to the X-Wing and TIE Fighter games, but it is not an exact clone.
 The ships are faster and less shielded,
 making combat a little closer to what you see in the movies.
 A few solid hits will take down an X-Wing!
 .
 The game was designed primarily for LAN play,
 where we have tested it with about 20 players in a game.
 But it can also be played solo against bots, or online --
 the host just needs to map TCP port 7000 on their router's NAT.
 .
 This package contains the standalone server.
