Description: add install path for bin
 Adds an install target for bloonstd binary
Last-Update: 2021-04-05

--- bloonstd-1.0.1.orig/CMakeLists.txt
+++ bloonstd-1.0.1/CMakeLists.txt
@@ -13,3 +13,6 @@ ENDIF()
 link_libraries(SDL2main SDL2 SDL2_image SDL2_gfx SDL2_ttf)
 add_executable(bloonstd src/SDL_FontCache.c src/SDL_FontCache.h src/main.cpp src/Game.cpp src/Game.h src/Entity.h src/Component.h src/System.h src/systems/RenderSystem.cpp src/systems/RenderSystem.h src/components/Visibility.cpp src/components/Visibility.h src/components/Velocity.cpp src/components/Velocity.h src/systems/MovementSystem.cpp src/systems/MovementSystem.h src/components/Position.h src/components/PathIndex.h src/GameData.h src/components/Sequence.cpp src/components/Sequence.h src/systems/BloonsSpawnSystem.cpp src/systems/BloonsSpawnSystem.h src/GameData.cpp src/components/Action.h src/systems/EventSystem.cpp src/systems/EventSystem.h src/components/Draggable.h src/systems/DraggingSystem.cpp src/systems/DraggingSystem.h src/Settings.h src/systems/RemoveEntitiesSystem.cpp src/systems/RemoveEntitiesSystem.h src/components/MoveEntityEvent.h src/components/RangeShadow.h src/Physics.cpp src/Physics.h src/systems/CollisionSystem.cpp src/systems/CollisionSystem.h src/systems/ShotsSpawnSystem.cpp src/systems/ShotsSpawnSystem.h src/components/IntegerComponents.h src/components/FloatComponents.h src/components/AttackSpeed.h src/components/AttackSpeed.cpp src/components/PoppedBloons.h src/systems/DamageSystem.cpp src/systems/DamageSystem.h src/components/FlagComponents.h src/System.cpp src/Entity.cpp src/components/DamageEvent.h src/systems/MenuSystem.cpp src/systems/MenuSystem.h src/components/Regrow.h src/systems/LoadLevelSystem.cpp src/systems/LoadLevelSystem.h src/components/Goo.h src/components/Upgrades.h src/systems/PopEffectSystem.cpp src/systems/PopEffectSystem.h)
 target_link_libraries(bloonstd ${Boost_LIBRARIES} ${SDL2_LIBRARIES})
+if (UNIX)
+    install(TARGETS bloonstd RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/games)
+endif()
